Virtual Production TechArt
Created Tools that helps artist in there workflows and make them more efficient.
TechVis Tool
The TechVis tool created in Unreal Engine is designed to quickly measure the distance between actors and walls within a virtual scene, making it easier to visualize and plot shots before filming. This functionality helps production teams to plan camera angles, set positioning, and choreography efficiently, ensuring accurate setups and clear technical understanding prior to the shoot.


Key Features:-
Get Measurements between camera, wall and physical assets/actors in real-time.
Visualize the measuring distance for easy understanding.
Quickly change the LED wall mesh, makes it versatile and easy to setup on new LED configuration.
Moiré warning when camera is too close to the wall.
Use up to 3 actors for measurements.
Measuring Tape Tool
The Measuring Tape tool makes measuring and calculating distances between objects quick and easy, both in the viewport and during the runtime using carious metric options.
Key Features:-
Using Mousing Right Click measure the distance between the actors or measure height/width of the actors
Change the Measurements to any metric like Inch,feet,km,etc
Control the thickness and color of the measuring tape on per instance
Control the measuring tape using a spline point to manipulate the start and end points of the measurements
Procedural Tools
PCG - Level Instance
Key Features:-
Easily create Procedural Paths,Roads with additional assets
Control decimals
Leveraging Level Instance so we can edit the path to our liking in a non-destructive manner
Houdini HDA Building Generator
Key Features:-
Material Layering System
Using Editor Utility Widget create a tool to quickly add Dynamic and baked Light Rays to a spot light or react light. with controls to manipulate colors,length,depth,etc. Helps artist to quickly add cinematic light look and feel to a scene.
Key Features:-
Ability To Blend 2 or More Layers using a mask or noise in real time
Shared Material Library across Env,Objects
Variations at no extracost no big changges in memory cost
Give more freedom on set to Quickly make changes to the Hero Assets
Easily Switch to ORM/VT or Triplanar texture projection for the assets that dont have proper UVs
Light Streak
Key Features:-
Easily Add Streaks/GodRays to the Spot light or rect light in the edior
Use gobo Textures or Noise to create Rays
Animate the movement in level Sequencer for the dynamic rays
Art Direct, shape, color, intensity of the rays
material layering System is a powerful feature that enables real-time adjustments to material such as adding rust, dirt, burnt area, etc.
Sky Controller
Created a sky blueprint that lets us adjust the sun or moon position according to the time of day with additional features.
Key Features:-
Adjust Sun/Moon Position according to Time of Day
Cycle Between Moon phases
Easily Switch Between HDRIs and Dynamic Sky
Pre-setup Light Scenarios that helps artist get a head start in setting up lighting to any exterior environments
Use Physical Based Lighting Values
Mass Ai Crowd Simulation




Easily make building with different Height/Floors and width
Using Houdini HDA to make building using Megascan Modular Assets
Bake the building to static mesh
Get in touch
Phone
+91 7976272584
Puripuneet00@gmail.com
Puneetbusiness12@gmail.com